The wight makes two longsword attacks or two longbow attacks. Actions. In addition, you might want to allow them an Intelligence - Religion check to know the following (accumulated - a roll of 25 or above would know all): DC5 (very easy): attacks twice with a weapon, DC10 (easy): has difficulty seeing and fighting while in the sun, DC15 (medium): has resistance to necrotic damage; additionally, it is resistant to bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered, DC20 (hard): attacking the creature with poison has no effect and its life drain attack reduces opponents health maximum until a long rest, DC25 (very hard): immune to exhaustion and poisoned - a humanoid slain by a life drain attack rises as a zombie 24 hours later - additionally that it has darkvision out to 60'. Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered. The target dies if this effect reduces its hit point maximum to 0. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands. Melee Weapon Attack : +11 to hit, reach 5 ft., one target. --new and hopeful DM trying to make things work, I think a great low level encounter would be a wight, followed by its 12 zombies. It can innately cast the following spells, requiring no verbal or material components: At will: detect magic, disguise self, mage armor 1/day each:fear, hold person, misty step Sunlight Sensitivity. A wight’s appearance is a weird and twisted reflection of the form it had in life. Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead. The large one there is 6000 lb. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.Hit: 5 (1d6 + 2) necrotic damage. Honestly, it makes more sense to make them *resistant* to a whole bunch of stuff (or even almost everything) EXCEPT radiant than to make them vulnerable to radiant. The wight can have no more than twelve zombies under its control at one time. The target dies if this reduces its Strength to 0. Do they always have to have been evil or pretty bad to become one, or can a "contract" be forced on to an  unwilling creature by a manipulating necromancer? Environment: Life Drain. Update your cookie preferences, necrotic; Bludgeoning, Piercing, and Slashing From Nonmagical Attacks That Aren't Silvered. Sunlight Sensitivity.While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom checks that rely on sight. Wights typically take on an alias that may be a corruption of their name from when they were alive. Its wild, frantic eyes burn with malevolence. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. They do not possess any of the abilities they had in life. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Wight - The word “wight” meant “person” in days of yore, but the name now refers to evil undead ... Sunlight Sensitivity. Wight Names . He asked me if there was a way to play as an undead in 5E, not as a vampire but as a full fledged race so i made this homebrew Wight race as it seemed to be the most reasonable undead in the MM to make a PC and just wanted reddits opinion since i've never made a homebrew before. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment. share ... \$\begingroup\$ I know this is a 5e topic, but as a matter of curiosity, the earth elementals in MM3.5 have their weight by category on a table on page 98. You have one ability modifier from your Past Life. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. Combat. Multiattack. Necromantic energy washes over a creature of your choice that you can see within range, draining moisture and vitality from it. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Wraith - A wraith is malice incarnate, concentrated into an incorporeal form that seeks to quenc... Incorporeal Movement. The wight can have no more than twelve zombies under its control at one time. The wight can have no more than twelve zombies under its control at one time. Life Drain: Melee Weapon Attack: +4 to hit, reach 5 ft The winterwight is an undead horror born from the coldest depths of the negative energy plane. Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. A wight was an undead creature given a semblance of life through sheer violence and hatred. The target takes 8d8 necrotic damage on a failed save, or half as much damage on a successful one. This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition manuals. The leathery, desiccated flesh is drawn tight across its bones, and the teeth have grown into sharp, jagged needles. He or she is immune to all nonmagical attack forms. Create Spawn : Any humanoid slain by a wight becomes a wight in 1d4 rounds. Yup! By continuing to use our site, you consent to our use of cookies. Vulnerability is incredibly strong in 5e, that's why *so few* creatures have any in the first place. Your Strength (Athletics) check covers difficult situations you encounter while climbing, jumping, or swimming. Wights speak Common. If that didn't happen (and its a stupid idea so of course it wouldn't) then DMs would quickly realize that most parties are going to make stomping grounds of undead creatures... and stop using them. The target dies if this effect reduces its hit point maximum to 0. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Ghoul - Ghouls roam the night in packs, driven by an insatiable hunger for humanoid flesh. First, they might just be given a ton more HP... which directly counteracts the point of making them vulnerable to radiant. Life Drain. Examples include the following activities: 1. The light can be colored as you like. Hit: 6 (1d8 + 2) piercing damage. ; This is part of the (3.5e) Revised System Reference Document.It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3.To distinguish it, these items will have this notice. Yes! A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. Innate Spellcasting. Please review the TOS and Privacy Policy. Are wights able to be contained or controlled by a necromancer or something? The mask wight makes one Khopesh of Oblivion attack and one Enervating Spiked Gauntlet attack. Otherwise, the reduction lasts until the target finishes a short or long rest. honestly, would add it myself as DM... it just makes sense. Create Spawn (): Any humanoid slain by a wight becomes a wight in 1d4 rounds.Spawn are under the command of the wight that created them and remain enslaved until its death. it just makes sense... Don’t care for this art. Strength Drain. Multiattack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Longbow. This reduction lasts until the target finishes a long rest. This reduction lasts until the target finishes a long rest. That’s a particularly good piece of information to hand out on a modest lore role. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. Actions Multiattack: The dragon can use its Frightful Presence It can use its Life Drain in place of one longsword attack. \$\begingroup\$ @IanMiller: You are correct; the 3.5e statistics for dragons are about 10-15% smaller, though their wingspan are the same as the 4e dragons. ©2020 Wizards. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. If the wight takes 30 damage or more on a single turn from a creature inside it, the wight must succeed on a DC 15 Constitution saving throw at the end of that turn or regurgitate all engulfed creatures, which fall prone in a space within 5 feet of the wight. And wow, now you have a character who excels at something so much that they don't get to do it... that sucks. totally get it, as a DM i would likely add it. I have questions. The wight makes two longsword attacks or two longbow attacks. This site works best with JavaScript enabled. Claws. Check it out. All that is required is the corpses necessary, and for the spell to be cast at night. As an incorporeal creature, the perfect wight can be harmed only by other incorporeal creatures, +1 or better magic weapons, and spells, spell-like abilities, and supernatural abilities. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.Hit: 12 (2d8 + 3) piercing damage. Meanwhile, paladins are already the absolute bane of undead since their smite, which is already incredibly powerful, does extra damage to them... if they were ALSO vulnerable to that damage? Energy Drain (): Living creatures hit by a wight's slam attack receive one negative level.The Fortitude save to remove the negative level has a DC of 14.. It can use its Life Drain in place of one longsword attack. Our way of saying thanks! Wight… At least if they also have sunlight sensitivity. Roll20 Reserve is live with monthly perks for Pro Subscribers. Combat. 5th Edition So, I was messing around on roll20 and a character I was creating had 116 pounds of gear total, with a strength of 14 (which gives me a +2 modifier) and the program said that I was encumbered. 3 Evocation cantrip. The Athletics skill reflects aptitude in certain kinds of Strength checks. A successful save ends the effect and renders the target immune to the same barrow wight’s insanity gaze for 24 hours. Wights speak Common. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Source: D&D 5th Edition ↓ Attributes. Also, PCs have a lot more access to radiant damage than they likely would have in past editions, and more than you realize. Create Spawn . A wight’s appearance is a weird and twisted reflection of the form it had in life. Light Edit Page Content. Life Drain: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.Hit: 5 (1d6 + 2) necrotic damage.The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. On Social Media: Roll20® is a Registered Trademark of The Orr Group, LLC. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. Source: Player's Handbook. Forget about it. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Traits Innate Spellcasting: The hag's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). Traits Ice Walk: The dragon can move across and climb icy surfaces without needing to make an ability check. Wight Traits . 4 years ago. Terms of Service and Privacy Policy Update. Sunlight Sensitivity. Age. The wight's innate spellcasting ability is Charisma (spell save DC 13). This is based off that with advanced stats and a cold theme. The target dies if this effect reduces its hit point maximum to 0. If not, is there another creature similar in deadliness and with these traits? Casting Time: 1 action Range: Touch Components: V, M (a firefly or phosphorescent moss) Duration: 1 hour You touch … Environment any cold land Organization solitary, pair, or incursion (3–6) Treasure standard . The deathlock is a 5th-level spellcaster. dnd-5e monsters weight. Blight Edit Page Content. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Making custom character sheets is easier than ever with a special, streamlined game type to build and test them. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. , pg. Either way, they are big, that is why I have also listed the stats for medium dragons of the earlier editions. COMBAT. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. It regains its expended spell slots when it finishes a short or long rest. Updated Dynamic Lighting now does as much and even more than our legacy system! I've thought the same but, no offense, it's a bad call. ECOLOGY. Any humanoid slain by a wight becomes a wight in 1d4 rounds. Traits Sunlight Sensitivity: While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. Please enable JavaScript to get the best experience from this site. I prefer the 1e version of the wight. Wights are intelligent undead humanoids that resemble armed and armored corpses. \$\endgroup\$ – Aguinaldo Silvestre Feb 5 '18 at 13:50. Hit: 5 (1d6 + 2) necrotic damage. They never tire in pursuit of their goal of making eternal war against the living. Infused with the dark, cold magic that permeates this realm of death, the winterwight takes the form of a skeleton coated in armor of jagged ice. ; The target can repeat the saving throw at the end of each of its turns. Barrow Wight [edit | edit source]. 159. Open Game Content (place problems on the discussion page). Worse, they would especially stop using them if there was a paladin in the party that dominated any encounter with undead and made the other players seem inconsequential in the shadow of their glory. A Strength check can model any attempt to lift, push, pull, or break something, to force your body through a space, or to otherwise apply brute force to a situation. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. The target must make a Constitution saving throw. Actions Multiattack: The wight makes two longsword attacks or two longbow attacks. Wights attack by hammering with their fists. A wight is about the height and weight of a human. It can use its Life Drain in place of one longsword attack. Deathlocks were undead spellcasters bound to serve a master. Source: D&D 5th Edition ↓ Attributes. Khopesh of Oblivion . I'm just saying, more undead should be vulnerable to radiant damage. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. In fact, that's precisely what 5e does a lot of the time, especially with incorporeal undead. Athletics. DesertSwampUnderdarkUrban, Basic Rules Wights attack by hammering with their fists. [5e] Carrying capacity, How do I calculate it? Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. I just want to put the logic out there. Thanks! Summary::"Barrow wight" is a template that can be added to any sentient creature with an organic body and a culture with death rituals and has recently died either by a barrow wight’s energy drain ability or naturally; if naturally, the creature must be raised as a barrow wight by some magical force (referred to hereafter as the “base creature”). Describe the following to your players to provide better immersion - (show, don't tell during their first encounter): This medium creature resembles an armed and armored human corpse. A wight doesn't require air, food, drink, or sleep. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.Hit: 10 (2d6 + 3) slashing damage. Multiattack: The wight makes two longsword attacks or two longbow attacks.It can use its Life Drain in place of one longsword attack. The wraith can move through other creatures and objects as if they were difficult terrain. Would-be DMs beware... vulnerability is awfully strong, and if you *really* feel that strongly about it I would recommend trying to make them resistant to everything except radiant (maybe fire, or magical/silver/cold iron weapons as well, depending on your viewpoint) before I went and actually made them vulnerable to anything. While in sunlight, the wight has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. A perfect wight can remain incorporeal for a number of rounds equal to 20 + his or her perfect wight level. Longsword. All rights reserved. Longsword. Life Drain. If undead were vulnerable to radiant damage one of two things would inevitably happen. You touch one object that is no larger than 10 feet in any dimension. A wight is about the height and weight of a human. Hit: 9 (2d6 + 2) necrotic damage.The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. The wight has an attack called Life Drain:. Spellcasting. Roll20 uses cookies to improve your experience on our site. Create Undead can create up to 3 wights under the caster's control when upcast. Life Drain. ©2020 D&D Beyond | All Rights Reserved | Powered by Fandom Games. Wights are undead returned solely by hate Ability Score Increase. They also help us understand how our site is being used. Your Charisma score increases by 1. Almost any cleric is going to take Sacred Flame for example, which is at-will radiant damage; and a lot of their better spells use radiant damage as well.